Last week was the beginning of the end for XBox Live Indie Games, the platform that Survivalist first released on in February 2014. To any extent further no-one should be able to release new games – or upload patches – around the platform. In a single year’s time, September 2017, you cannot buy new games either, though everything you have previously bought will obviously keep working.
I say “in the futureInch no-one are able to release new games or upload patches, but usually we’re having considerable difficulty doing that going back several months. Due to a bug in Microsoft’s server, every upload has would have to be manually ‘fixed’ by an engineer, and these engineers are generally kept busy with tasks which might be higher on Microsoft’s priority list, i.e. XBox One.
Back in June I released a patch for Survivalist, v56. This had some fixes for bugs with the Online Co-op patch, released the prior month. Unfortunately as a result of server error and insufficient support, v56 only just become readily available for download on XBLIG last Friday. Here’s what’s inside it:
Solution for crash on XBox when setting Player Limit to below you’ll find in the current party
Added option to set a ‘Greeting’ to be presented when we view your game through the ‘Join Online Co-op Game’ menu
Added option to kick (and ban) players from on-line co-op games
Fixed buildings being put in the incorrect position by the cheat menu
Fixed clicking Farm on a well no longer working
Fixed crash when half-built buildings are set on fire
Fixed a couple of more reported crashes
For a listing of what would have been in v59, see the news post on Steam. It could be a shame, since i felt like was arriving at no more a few things i added to Survivalist anyway, so v59 would have been (almost) the definitive version. Since should never be offered to XBLIG customers.
Anyway notwithstanding all that I am some credit is due to the engineers – and their spokesperson Jessica – who are working on fixing our uploads and merely barely holding XBLIG as well as pieces of string since it stumbles in the finish line, with apparently very little support from Microsoft.
Personally, I’m still somewhat proud that the I acquired online co-op implementing XBox at all, though I’m afraid it turned out somewhat rushed to fulfill the deadline and you will find some difficulties with load time and framerate.
As well as for XBLIG itself, way too long old friend! I started developing Survivalist in August 2009 as well as for five years I only played it on my XBox 360. In that time XBLIG went from promising new experiment to abandoned failure, in Microsoft’s eyes, but I kept implementing it. How much of an insane course of action, in retrospect..! In the long run Survivalist was not ever a runaway success on XBox 360 but nor did it sink with out a trace, also it got me enough fans and support to assist me to pass through Greenlight and release on Steam, which in fact has truly changed playing. I’m currently implementing a sequel.