Anchoring this first content pack is Episode 1: Nightfall, the 1st installment in Extinction’s four-part episodic narrative. In a remote facility within the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins from the “Alien” threat. When the scientists lose control, a smaller team of elite soldiers must retrieve the intel and exterminate hordes of savage creatures while surviving a three-story tall terror unlike anything they’ve faced before. Featuring two all-new type of aliens and an exclusive weapon. Episode 1: Nightfall is a fast & frenetic, action-packed continuation from the Extinction experience
This up-and-coming small to medium-sized map drops you into a dark and eerie campsite set alongside a fog-shrouded lake. You’ll fight through twisting caves, tall grass, and seemingly abandoned structures each providing different gameplay engagements for all sorts of players. Inspired by classic horror films and terrifying encounters, Fog also harbors a dark secret..
Set on a coastal Californian boardwalk, BayView is really a small, fast-paced run-and-gun map complete with a quaint trolley bus, providing cover, transport or a handy moving platform for cleverly placed sentry guns and also other Killstreaks. And look out for deadly strikes called coming from a Naval Destroyer anchored offshore
This smaller-sized map is placed along a dry riverbed within a war-torn Mexican village. The hub of the map is often a small bridge using a truck containing leaking radioactive material. A myriad of abandoned bars, cafes, a church and pool hall provide strong close-quarters combat opportunities, as the elevated rooftop and open riverbed offer vantage points to players who like longer range engagements.
Inspired by Scrapyard %u2013 the fan-favorite Call of Duty%uFFFD: Modern Warfare%uFFFD 2 map %u2013 Ignition drops players into an ageing space launch facility. With rockets crash-landing in the section of operations, players must be equipped for fast run-and-gun combat, leveraging the environment’s debris fields and exposed fuselages for cover. Players can also trigger two different rocket engine tests that send massive jets of fireside to incinerate enemy players caught of their blast radius