During this week’s Tokyo Game Show, renowned developer Hideo Kojima has revealed a brand-new gameplay session for the upcoming third-person stealth-focused title – Metal Gear Solid V: The Phantom Pain. After all the previous demos showcasing MGS V’s Afghanistan and Mother Base, it’s now time to delve into the game’s African jungle.
In Metal Gear Solid V: The Phantom Pain, players will be taking the role of Snake (a.k.a. Big Boss) in a massive collection of open-world environments. The gameplay elements are largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards and remaining undetected. Included in Snake’s repertoire are binoculars, maps, pistols, assault rifles, and explosives. Players may traverse the game world with vehicles such as cars and tanks, in addition to travelling on foot. They may also call for friendly helicopter support against enemy soldiers in a combat alert, plus send commandos to scout the target area.
As in Peace Walker, The Phantom Pain will offer a base-building feature that allows players to develop weapons and items from their home base. Recruitment of enemy soldiers and prisoners has also returned for this purpose, allowing the base to grow through organization. players are also given the option to access their base from their real-life smartphones and other devices. However, unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton Recovery System from Peace Walker returns as well, with players now able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base. Money for upgrading Mother Base can be collected from diamonds and shipping containers found all over the map.
Metal Gear Solid V: The Phantom Pain launches sometime in 2015, on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC.